Bespoke design tools
I started to make a very simple computer game, and then I wanted to process the assets rapidly. I wanted to give it an aesthetic of collage, so I wanted to grab a lot of images from the internet and quickly cut them out.
I could have done the cutouts using some open source image editing program like Krita, but instead I thought it would be interesting to create a bespoke application for this specific workflow. So I quickly vibe coded a tool where I can drop an image and, using a SAM-like model, segment anything in the image. Just with a couple of clicks, I can have my collage cutout ready in my game asset folder.

Why bother, when general purpose tools exist
- I can tailor the tool to the specific need I have at that moment, and only to that need.
- I do not own Photoshop. More boring, but very real, and the other tools I could use do not have the things I want, like the segmentation.
- I can be much more experimental, and make things that traditional tools cannot do. This is the one I enjoy the most.
That third reason is why the little cutout tool did not stay little. Once the segmentation was working I added a library to keep the cutouts, and from there it kept growing into a small suite of modules: Shaders, Fracture, and Icons.

And LLMs keep improving. I can imagine a future where they are so fast that software for a very specific task can be created almost instantly, and we get to solve our problems in a very tailored way, with tools as specific as the problems themselves.